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Independent developer TheoryCraft has announced an additional $50 million in Series B funding. This latest round of investment was led by Makers Fund with participation from NEA and a16z. The company is in active development on its first title – codenamed Loki.

“Beyond the pedigree of the talent base, we’ve been consistently impressed by the speed of Theorycraft’s growth and the quality they’ve delivered in less than two years,” said Jay Chi, founder of K. Makers Fund. “Joe and the team have created the best connection in modern gamemaking – a systems-first, no-BS, deep design mindset and collaborative culture combined with a community-focused approach.”

Theorycraft will use the Series B funding to expand development and talent acquisition for its first game Loki. It’s a “competitive, team-based adventure,” which makes a lot of sense if you look at their pedigree. The team comes from several major, multiplayer, competitive titles such as League of Legends, Valorant, and Destiny.

“What draws both talent and investors to our cause is our belief that great games serve basic human needs, and a studio hellbent on meeting those needs—the market’s Trends, novel tech, or endless sequels — there’s an exciting opportunity to make an impact. The industry we love,” Joe Tung, CEO and co-founder of Theory Craft Games, said in a press release. “If you’re a game developer. who want more autonomy and more influence; If you want to focus on creating the most immersive games in the world. If you want to serve more of the incredible community that has already helped us reach this – we’d love to hear from you!

One of the aforementioned talents acquired is former game design lead for League of Legends, John Bellis. Prior to his time as design lead, Bellis led several teams for League of Legends and Valorant.

John Bellis

“Riot was a truly amazing journey,” said Jon Bellis. “After spending over a decade there, it felt like it was time to do something new, especially with the new gaming startups that have sprung up. When evaluating my options, I chose TheoryCraft. Because I realized that while there is no shortage of great ideas, there is a dearth of developers who know how to strike a balance between player focus and running a successful game as a service. I believe in the ability to do extraordinary well. I’m really excited to work with the talented team here and look forward to creating a game that’s worthy of players’ time and passion.”

Theorycraft is currently hiring and exploring talent. Check them out if you think they might be right for you. Site here.

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